Wii U Game Settings
- Singles: 3 stocks and 8:00 minutes
- Doubles: 3 stocks and 8:00 minutes
- Custom Fighters are banned
- Custom Moves are banned
- Custom Equips are banned
- Mii Fighters are legal. Each player is responsible for transferring their custom fighter.
Wii U Stagelist
Starter
- Battlefield/Miiverse *
- Dream Land 64
- Smashville
- Town & City
- Lylat Cruise
- Delfino
- Duck Hunt
Counterpick
- Final Destination (Or an Omega of your choice)
- Castle Siege
- Halberd
* Miiverse is treated as Battlefield during the stage ban phase. If Battlefield is banned, then Miiverse is also banned, and vice versa.
Wii U Details
- Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set. The striking order is 2-2-1.
- Stage Clause: A player/team may not pick any stage they previously won on during the set.
- Stage Bans: During the stage ban phase, the winning player may ban two stages from the stagelist. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.
- Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
- Team Colors: Players’ character colors must match their team’s color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).
- DLC Characters: All DLC characters are legal in addition to the entire cast of characters on the select screen.
- Glitches: Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.