Kings of Hali

Wii U Game Settings

  • Singles: 3 stocks and 8:00 minutes
  • Doubles: 3 stocks and 8:00 minutes
  • Custom Fighters are banned
  • Custom Moves are banned
  • Custom Equips are banned
  • Mii Fighters are legal. Each player is responsible for transferring their custom fighter.

Wii U Stagelist

Starter

  • Battlefield/Miiverse *
  • Dream Land 64
  • Smashville
  • Town & City
  • Lylat Cruise
  • Delfino
  • Duck Hunt

Counterpick

  • Final Destination (Or an Omega of your choice)
  • Castle Siege
  • Halberd

* Miiverse is treated as Battlefield during the stage ban phase. If Battlefield is banned, then Miiverse is also banned, and vice versa.

Wii U Details

  • Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set. The striking order is 2-2-1.
  • Stage Clause: A player/team may not pick any stage they previously won on during the set.
  • Stage Bans: During the stage ban phase, the winning player may ban two stages from the stagelist. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.
  • Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
  • Team Colors: Players’ character colors must match their team’s color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).
  • DLC Characters: All DLC characters are legal in addition to the entire cast of characters on the select screen.
  • Glitches: Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.