Nova Scotia

General

3 Stocks

8 minute timer

Items Off.

Team Attack ON

Custom moves and Mii Fighters are LEGAL.

Equipment is BANNED.

– Sets are best 2 of 3 matches, except for Winner’s, Loser’s and Grand Finals, which is 3/5.
– If the timer runs out, the victor is determined by percentage. In teams, each players stock/percent is added together. If a team member has been defeated by the time-out, his stock and damage will be assumed as zero.

– Resolving Ties: If percents are the same or sudden death is triggered by a non-suicide move, there will be a 1 stock, 4 minute, same characters, same stage rematch

– Suicide Ruling: If Ganondorf lands a suicide move (side-B) that KOs both opponents on the final stocks, they are declared the victor, even if the game rules him the loser. (His suicide KO moves are inescapable.)

If Bowser, Kirby or Dedede land it, the game’s ruling is the one that will be followed, as it is possible to break free. If the game rules the initiator the winner, or Sudden Death is triggered, the initiator of the move wins. If the initiator is ruled the loser, it will be assumed that the other party escaped the move in time.

(Patch 1.04 made it possible to escape from a Bowsercide)

– You are responsible for your own controller and name tag. If a match is to be restarted or paused due to controller functions, it must be agreed upon by both parties.

– You are also responsible for your own custom profiles. You are encouraged to bring a 3DS to make use of the easy transfer system. If you are unable to do so, or get a friend to assist you, please contact the TO ahead of time and a profile will be made for you.
– Stalling is banned.
– Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.

– Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
– No player may choose a stage they have already won on in that set unless agreed upon by both players. (Dave’s Stupid Rule)

– Players may play on any stage they like, if both players agree to it. (Gentleman’s Clause)
– Coaching is allowed between matches, but not during them. Each player can only have one dedicated coach per set.
– Coaching is allowed during matches in the crew battle, and while each player can only have one dedicated coach, teams can still coach the player as a group.

– You may not physically interfere with or harass your opponent during a match. This includes screaming. Trash talk is permitted, but discouraged. If an player feels they are being harassed to an unreasonable level, this will be handled by the TO on a case-by-case basis. We are here to have fun and respectful matches. (MikeHaze Rule)

Set Formats

Determining Player Priority
If there is a dispute in initiating Stage Strike use the following method:

Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects their choice in stage striking (first or second).
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL. You MUST inform your opponent of exactly what custom specials you are using.

2. Opponents start the stage striking procedure.

The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:

7 Stages: 1-2-2-1 (Read: Player 1 strikes 1, P2 strikes 2, P1 strikes 2, P2 strikes 1, Play on the remaining stage)

3. The first game is played, using the stage chosen during step 2.

4. The winner of the previous match announces his 2 stage bans.

5. The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List.

6. The winner of the previous match chooses their character.

7. The loser of the previous match chooses their character.

8. The winner of the previous match announces their custom specials.

9. The loser of the previous match announces their custom specials.

10. Repeat steps 5-9 for all proceeding matches.

Stage List

2 stage bans

Starter:

  • Battlefield
  • Smashville
  • Lylat Cruise
  • Delfino Plaza
  • Duck Hunt
  • Town & City
  • Dream Land (64)

Counterpick:

  • Halberd
  • Final Destination
  • Castle Siege
  • Umbra Clock Tower

For further details on the variants and which are in each category, check http://smashboards.com/threads/wii-u-omega-stage-differences.379365/#post-18043387

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